"backpackName" is the classname (string) of the backpack to be picked up.īags can be picked up at any distance. Where targetUnit is the person to recieve a backpack (the action animation will be performed), sourceUnit is either another unit/vehicle or weaponholder containing the backpack. Unit action Ĭauses a unit to take backpack from another unit/vehicle or weaponholder. Player action ĭeactivates the vehicle's active sensor (radar). The number of required parameters depends on the action type.Īctivates the vehicle's active sensor (radar). Various data types, dependant on the action used. Name of the action, found in the CfgActions class. Can be any occupied vehicle or person that is not in a vehicle or also a Game Logic. See ArmA: Armed Assault: Actions for an introduction to Actions.3 Unsorted actions found in UI.pbo/config.bin.
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